Animatable Nerf Preparation
A framework for developing and comparing volume deformation models, visualized with a raymarching camera. These models can then be translated to use for real-time animated NeRFs.
A framework for developing and comparing volume deformation models, visualized with a raymarching camera. These models can then be translated to use for real-time animated NeRFs.
Implementing the optimized centers of rotation skinning proposed by this paper in Unity3D. This project includes custom implementations of linear blend skinning (LBS), dual quaternion skinning (DQS), and optimized centers of rotation skinning (Opt. CoR).
A CUDA-based GPU cloth simulation (mass-spring system) with self collision, object collision, particle pinning, gravity, and wind forces. The goal of this project is developing and optimizing a cloth simulation to be able to adequately run in real-time by utilizing GPU computation.